I asked users about their habits to gain context and better understand their preferences and mental models. I learned that many users prefer the desktop version of the app and use multiple apps to find matches.
Users revealed that they use Gaming Frog primarily to earn money, have fun, and find new players to compete with. This translates to them seeking out the apps with the most active players.
Users complained that it is too difficult to find matches quickly and that it's hard for them to find new players.
I used a value proposition canvas, starting with the customer profile to assess customer jobs, pains, and gains. I asked myself, what do users hire Gaming Frog for? What jobs are they trying to accomplish? I identified some functional jobs, such as earning money, but I also identified jobs that were social and emotional. Users want to have fun and they want to connect with others over their favorite game.
How might we help users find quality matches quickly and easily?
How might we encourage users to stay on the app even when they lose money?
How might we make our platform easy to understand and delightful to users?
During this phase of the design process, I ideated and designed a solution based on user and stakeholder needs.
During the Delivery phase, I began designing my solution and tested with users to identify problems in layout and ontology. I created low fidelity mockups to find issues quickly and mitigate risk.
Quantitative metrics suggested that users weren't sure where to look. Moderated testing revealed that users were overwhelmed by the home page and had a difficult time distinguishing between the activity feed and list of online users.
In my next iteration of prototypes, I made more educated decisions on my layout and adjusted the ontology based on user feedback from the lo-fi testing. Misclick rates and time spent per screen showed improvement, but users expressed that the home page, in particular, still felt cluttered and hard to navigate.
I conducted visual competitive analysis to get an idea of user mental models and determine what is working among competitors and what isn't. I discovered that competitors' user dashboards are often overloaded with elements and have awkward spacing. I made an effort to design a dashboard that is intuitive and doesn't overwhelm the user with information. I separated the activity feed and list of online users, placing them according to where users would expect to find them. I also decided to make the activity feed collapsible to declutter the dashboard, while making it easily accessible. I kept the horizontal scrolling menu so that the design looks good with limited game options, but will also scale nicely as Gaming Frog adds more games to its platform.
I am currently open to new opportunities. Reach out if you would like to work with me or simply want to chat!